#include "StdAfx.h"
#include "DBulletFirebolt.h"

using namespace Weapons;

DBulletFirebolt::DBulletFirebolt(boost::shared_ptr<DGame> game, boost::shared_ptr<DIActor> source)
: DIBullet(game, source)
{
    m_vel = vec2(500, 0);
}

DBulletFirebolt::~DBulletFirebolt(void)
{
}

void DBulletFirebolt::update(float dt)
{
    updateMoving(dt);
}

std::map<std::string, std::string> DBulletFirebolt::animationList() const
{
    return std::map<std::string, std::string>();
}